▶ 調査レポート

ウェアラブルエンターテインメントデバイスの世界市場:インサイトと予測

• 英文タイトル:Global Wearable Entertainment Devices Market Insights and Forecast to 2026
• レポートコード:MRC2-11QY13216
• 出版社/出版日:QYResearch / 2020年11月30日
• レポート形態:英文、PDF、116ページ
• 納品方法:Eメール(納期:2~3日)
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レポート概要
当調査資料はウェアラブルエンターテインメントデバイスのグローバル市場について調査・分析したレポートです。種類別(スマートウォッチ、スマートグラス、ウェアラブルゲーム機、コンサート用ウェアラブルデバイス、その他)市場規模、用途別(小売店、専門店、オンラインストア)市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)市場規模データ、主な企業情報と企業別市場シェア等が収録されています。
・調査範囲
・エグゼクティブサマリー
・企業別ウェアラブルエンターテインメントデバイスの競争状況、市場シェア
・世界のウェアラブルエンターテインメントデバイス市場:種類別市場規模 2015年-2020年(スマートウォッチ、スマートグラス、ウェアラブルゲーム機、コンサート用ウェアラブルデバイス、その他)
・世界のウェアラブルエンターテインメントデバイス市場:種類別市場規模予測 2021年-2026年(スマートウォッチ、スマートグラス、ウェアラブルゲーム機、コンサート用ウェアラブルデバイス、その他)
・世界のウェアラブルエンターテインメントデバイス市場:用途別市場規模 2015年-2020年(小売店、専門店、オンラインストア)
・世界のウェアラブルエンターテインメントデバイス市場:用途別市場規模予測 2021年-2026年(小売店、専門店、オンラインストア)
・北米のウェアラブルエンターテインメントデバイス市場分析:米国、カナダ
・ヨーロッパのウェアラブルエンターテインメントデバイス市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアのウェアラブルエンターテインメントデバイス市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米のウェアラブルエンターテインメントデバイス市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカのウェアラブルエンターテインメントデバイス市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):Apple、Google、Samsung、Sony、Garmin、TE Connectivity、Adidas、Nike、Fitbit、Samsung Electronics、LG Electronics、Xiaomi
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論

Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.
The smartwatches segment dominated the smart wearable entertainment devices and services market and accounted for more than 35% of the total market share. Consumers are increasingly using smartwatches to track and monitor their daily activities and fitness levels.

Market Analysis and Insights: Global Wearable Entertainment Devices Market
The global Wearable Entertainment Devices market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global Wearable Entertainment Devices Scope and Market Size
Wearable Entertainment Devices market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Wearable Entertainment Devices market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Wearable Entertainment Devices market is segmented into
Smartwatches
Smart Glasses
Wearable Gaming Devices
Wearable Devices Used in Concerts
Other

Segment by Application, the Wearable Entertainment Devices market is segmented into
Retail Stores
Specialty Stores
Online Stores

Regional and Country-level Analysis
The Wearable Entertainment Devices market is analysed and market size information is provided by regions (countries).
The key regions covered in the Wearable Entertainment Devices market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and Wearable Entertainment Devices Market Share Analysis
Wearable Entertainment Devices market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Wearable Entertainment Devices business, the date to enter into the Wearable Entertainment Devices market, Wearable Entertainment Devices product introduction, recent developments, etc.

The major vendors covered:
Apple
Google
Samsung
Sony
Garmin
TE Connectivity
Adidas
Nike
Fitbit
Samsung Electronics
LG Electronics
Xiaomi

レポート目次

1 Study Coverage
1.1 Wearable Entertainment Devices Product Introduction
1.2 Market Segments
1.3 Key Wearable Entertainment Devices Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Wearable Entertainment Devices Market Size Growth Rate by Type
1.4.2 Smartwatches
1.4.3 Smart Glasses
1.4.4 Wearable Gaming Devices
1.4.5 Wearable Devices Used in Concerts
1.4.6 Other
1.5 Market by Application
1.5.1 Global Wearable Entertainment Devices Market Size Growth Rate by Application
1.5.2 Retail Stores
1.5.3 Specialty Stores
1.5.4 Online Stores
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global Wearable Entertainment Devices Market Size, Estimates and Forecasts
2.1.1 Global Wearable Entertainment Devices Revenue 2015-2026
2.1.2 Global Wearable Entertainment Devices Sales 2015-2026
2.2 Global Wearable Entertainment Devices, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Wearable Entertainment Devices Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Wearable Entertainment Devices Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global Wearable Entertainment Devices Competitor Landscape by Players
3.1 Wearable Entertainment Devices Sales by Manufacturers
3.1.1 Wearable Entertainment Devices Sales by Manufacturers (2015-2020)
3.1.2 Wearable Entertainment Devices Sales Market Share by Manufacturers (2015-2020)
3.2 Wearable Entertainment Devices Revenue by Manufacturers
3.2.1 Wearable Entertainment Devices Revenue by Manufacturers (2015-2020)
3.2.2 Wearable Entertainment Devices Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Wearable Entertainment Devices Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Wearable Entertainment Devices Revenue in 2019
3.2.5 Global Wearable Entertainment Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Wearable Entertainment Devices Price by Manufacturers
3.4 Wearable Entertainment Devices Manufacturing Base Distribution, Product Types
3.4.1 Wearable Entertainment Devices Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Wearable Entertainment Devices Product Type
3.4.3 Date of International Manufacturers Enter into Wearable Entertainment Devices Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global Wearable Entertainment Devices Market Size by Type (2015-2020)
4.1.1 Global Wearable Entertainment Devices Sales by Type (2015-2020)
4.1.2 Global Wearable Entertainment Devices Revenue by Type (2015-2020)
4.1.3 Wearable Entertainment Devices Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Wearable Entertainment Devices Market Size Forecast by Type (2021-2026)
4.2.1 Global Wearable Entertainment Devices Sales Forecast by Type (2021-2026)
4.2.2 Global Wearable Entertainment Devices Revenue Forecast by Type (2021-2026)
4.2.3 Wearable Entertainment Devices Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Wearable Entertainment Devices Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global Wearable Entertainment Devices Market Size by Application (2015-2020)
5.1.1 Global Wearable Entertainment Devices Sales by Application (2015-2020)
5.1.2 Global Wearable Entertainment Devices Revenue by Application (2015-2020)
5.1.3 Wearable Entertainment Devices Price by Application (2015-2020)
5.2 Wearable Entertainment Devices Market Size Forecast by Application (2021-2026)
5.2.1 Global Wearable Entertainment Devices Sales Forecast by Application (2021-2026)
5.2.2 Global Wearable Entertainment Devices Revenue Forecast by Application (2021-2026)
5.2.3 Global Wearable Entertainment Devices Price Forecast by Application (2021-2026)

6 North America
6.1 North America Wearable Entertainment Devices by Country
6.1.1 North America Wearable Entertainment Devices Sales by Country
6.1.2 North America Wearable Entertainment Devices Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Wearable Entertainment Devices Market Facts & Figures by Type
6.3 North America Wearable Entertainment Devices Market Facts & Figures by Application

7 Europe
7.1 Europe Wearable Entertainment Devices by Country
7.1.1 Europe Wearable Entertainment Devices Sales by Country
7.1.2 Europe Wearable Entertainment Devices Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Wearable Entertainment Devices Market Facts & Figures by Type
7.3 Europe Wearable Entertainment Devices Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific Wearable Entertainment Devices by Region
8.1.1 Asia Pacific Wearable Entertainment Devices Sales by Region
8.1.2 Asia Pacific Wearable Entertainment Devices Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Wearable Entertainment Devices Market Facts & Figures by Type
8.3 Asia Pacific Wearable Entertainment Devices Market Facts & Figures by Application

9 Latin America
9.1 Latin America Wearable Entertainment Devices by Country
9.1.1 Latin America Wearable Entertainment Devices Sales by Country
9.1.2 Latin America Wearable Entertainment Devices Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Wearable Entertainment Devices Market Facts & Figures by Type
9.3 Central & South America Wearable Entertainment Devices Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa Wearable Entertainment Devices by Country
10.1.1 Middle East and Africa Wearable Entertainment Devices Sales by Country
10.1.2 Middle East and Africa Wearable Entertainment Devices Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Wearable Entertainment Devices Market Facts & Figures by Type
10.3 Middle East and Africa Wearable Entertainment Devices Market Facts & Figures by Application

11 Company Profiles
11.1 Apple
11.1.1 Apple Corporation Information
11.1.2 Apple Description and Business Overview
11.1.3 Apple Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Apple Wearable Entertainment Devices Products Offered
11.1.5 Apple Related Developments
11.2 Google
11.2.1 Google Corporation Information
11.2.2 Google Description and Business Overview
11.2.3 Google Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Google Wearable Entertainment Devices Products Offered
11.2.5 Google Related Developments
11.3 Samsung
11.3.1 Samsung Corporation Information
11.3.2 Samsung Description and Business Overview
11.3.3 Samsung Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Samsung Wearable Entertainment Devices Products Offered
11.3.5 Samsung Related Developments
11.4 Sony
11.4.1 Sony Corporation Information
11.4.2 Sony Description and Business Overview
11.4.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Sony Wearable Entertainment Devices Products Offered
11.4.5 Sony Related Developments
11.5 Garmin
11.5.1 Garmin Corporation Information
11.5.2 Garmin Description and Business Overview
11.5.3 Garmin Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Garmin Wearable Entertainment Devices Products Offered
11.5.5 Garmin Related Developments
11.6 TE Connectivity
11.6.1 TE Connectivity Corporation Information
11.6.2 TE Connectivity Description and Business Overview
11.6.3 TE Connectivity Sales, Revenue and Gross Margin (2015-2020)
11.6.4 TE Connectivity Wearable Entertainment Devices Products Offered
11.6.5 TE Connectivity Related Developments
11.7 Adidas
11.7.1 Adidas Corporation Information
11.7.2 Adidas Description and Business Overview
11.7.3 Adidas Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Adidas Wearable Entertainment Devices Products Offered
11.7.5 Adidas Related Developments
11.8 Nike
11.8.1 Nike Corporation Information
11.8.2 Nike Description and Business Overview
11.8.3 Nike Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Nike Wearable Entertainment Devices Products Offered
11.8.5 Nike Related Developments
11.9 Fitbit
11.9.1 Fitbit Corporation Information
11.9.2 Fitbit Description and Business Overview
11.9.3 Fitbit Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Fitbit Wearable Entertainment Devices Products Offered
11.9.5 Fitbit Related Developments
11.10 Samsung Electronics
11.10.1 Samsung Electronics Corporation Information
11.10.2 Samsung Electronics Description and Business Overview
11.10.3 Samsung Electronics Sales, Revenue and Gross Margin (2015-2020)
11.10.4 Samsung Electronics Wearable Entertainment Devices Products Offered
11.10.5 Samsung Electronics Related Developments
11.1 Apple
11.1.1 Apple Corporation Information
11.1.2 Apple Description and Business Overview
11.1.3 Apple Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Apple Wearable Entertainment Devices Products Offered
11.1.5 Apple Related Developments
11.12 Xiaomi
11.12.1 Xiaomi Corporation Information
11.12.2 Xiaomi Description and Business Overview
11.12.3 Xiaomi Sales, Revenue and Gross Margin (2015-2020)
11.12.4 Xiaomi Products Offered
11.12.5 Xiaomi Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Wearable Entertainment Devices Market Estimates and Projections by Region
12.1.1 Global Wearable Entertainment Devices Sales Forecast by Regions 2021-2026
12.1.2 Global Wearable Entertainment Devices Revenue Forecast by Regions 2021-2026
12.2 North America Wearable Entertainment Devices Market Size Forecast (2021-2026)
12.2.1 North America: Wearable Entertainment Devices Sales Forecast (2021-2026)
12.2.2 North America: Wearable Entertainment Devices Revenue Forecast (2021-2026)
12.2.3 North America: Wearable Entertainment Devices Market Size Forecast by Country (2021-2026)
12.3 Europe Wearable Entertainment Devices Market Size Forecast (2021-2026)
12.3.1 Europe: Wearable Entertainment Devices Sales Forecast (2021-2026)
12.3.2 Europe: Wearable Entertainment Devices Revenue Forecast (2021-2026)
12.3.3 Europe: Wearable Entertainment Devices Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Wearable Entertainment Devices Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Wearable Entertainment Devices Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Wearable Entertainment Devices Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Wearable Entertainment Devices Market Size Forecast by Region (2021-2026)
12.5 Latin America Wearable Entertainment Devices Market Size Forecast (2021-2026)
12.5.1 Latin America: Wearable Entertainment Devices Sales Forecast (2021-2026)
12.5.2 Latin America: Wearable Entertainment Devices Revenue Forecast (2021-2026)
12.5.3 Latin America: Wearable Entertainment Devices Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Wearable Entertainment Devices Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Wearable Entertainment Devices Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Wearable Entertainment Devices Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Wearable Entertainment Devices Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key Wearable Entertainment Devices Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Wearable Entertainment Devices Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. Wearable Entertainment Devices Market Segments
Table 2. Ranking of Global Top Wearable Entertainment Devices Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Wearable Entertainment Devices Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Smartwatches
Table 5. Major Manufacturers of Smart Glasses
Table 6. Major Manufacturers of Wearable Gaming Devices
Table 7. Major Manufacturers of Wearable Devices Used in Concerts
Table 8. Major Manufacturers of Other
Table 9. Global Wearable Entertainment Devices Market Size Growth Rate by Application 2020-2026 (K Units)
Table 10. Global Wearable Entertainment Devices Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 11. Global Wearable Entertainment Devices Sales by Regions 2015-2020 (K Units)
Table 12. Global Wearable Entertainment Devices Sales Market Share by Regions (2015-2020)
Table 13. Global Wearable Entertainment Devices Revenue by Regions 2015-2020 (US$ Million)
Table 14. Global Wearable Entertainment Devices Sales by Manufacturers (2015-2020) (K Units)
Table 15. Global Wearable Entertainment Devices Sales Share by Manufacturers (2015-2020)
Table 16. Global Wearable Entertainment Devices Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 17. Global Wearable Entertainment Devices by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Wearable Entertainment Devices as of 2019)
Table 18. Wearable Entertainment Devices Revenue by Manufacturers (2015-2020) (US$ Million)
Table 19. Wearable Entertainment Devices Revenue Share by Manufacturers (2015-2020)
Table 20. Key Manufacturers Wearable Entertainment Devices Price (2015-2020) (USD/Unit)
Table 21. Wearable Entertainment Devices Manufacturers Manufacturing Base Distribution and Headquarters
Table 22. Manufacturers Wearable Entertainment Devices Product Type
Table 23. Date of International Manufacturers Enter into Wearable Entertainment Devices Market
Table 24. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 25. Global Wearable Entertainment Devices Sales by Type (2015-2020) (K Units)
Table 26. Global Wearable Entertainment Devices Sales Share by Type (2015-2020)
Table 27. Global Wearable Entertainment Devices Revenue by Type (2015-2020) (US$ Million)
Table 28. Global Wearable Entertainment Devices Revenue Share by Type (2015-2020)
Table 29. Wearable Entertainment Devices Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 30. Global Wearable Entertainment Devices Sales by Application (2015-2020) (K Units)
Table 31. Global Wearable Entertainment Devices Sales Share by Application (2015-2020)
Table 32. North America Wearable Entertainment Devices Sales by Country (2015-2020) (K Units)
Table 33. North America Wearable Entertainment Devices Sales Market Share by Country (2015-2020)
Table 34. North America Wearable Entertainment Devices Revenue by Country (2015-2020) (US$ Million)
Table 35. North America Wearable Entertainment Devices Revenue Market Share by Country (2015-2020)
Table 36. North America Wearable Entertainment Devices Sales by Type (2015-2020) (K Units)
Table 37. North America Wearable Entertainment Devices Sales Market Share by Type (2015-2020)
Table 38. North America Wearable Entertainment Devices Sales by Application (2015-2020) (K Units)
Table 39. North America Wearable Entertainment Devices Sales Market Share by Application (2015-2020)
Table 40. Europe Wearable Entertainment Devices Sales by Country (2015-2020) (K Units)
Table 41. Europe Wearable Entertainment Devices Sales Market Share by Country (2015-2020)
Table 42. Europe Wearable Entertainment Devices Revenue by Country (2015-2020) (US$ Million)
Table 43. Europe Wearable Entertainment Devices Revenue Market Share by Country (2015-2020)
Table 44. Europe Wearable Entertainment Devices Sales by Type (2015-2020) (K Units)
Table 45. Europe Wearable Entertainment Devices Sales Market Share by Type (2015-2020)
Table 46. Europe Wearable Entertainment Devices Sales by Application (2015-2020) (K Units)
Table 47. Europe Wearable Entertainment Devices Sales Market Share by Application (2015-2020)
Table 48. Asia Pacific Wearable Entertainment Devices Sales by Region (2015-2020) (K Units)
Table 49. Asia Pacific Wearable Entertainment Devices Sales Market Share by Region (2015-2020)
Table 50. Asia Pacific Wearable Entertainment Devices Revenue by Region (2015-2020) (US$ Million)
Table 51. Asia Pacific Wearable Entertainment Devices Revenue Market Share by Region (2015-2020)
Table 52. Asia Pacific Wearable Entertainment Devices Sales by Type (2015-2020) (K Units)
Table 53. Asia Pacific Wearable Entertainment Devices Sales Market Share by Type (2015-2020)
Table 54. Asia Pacific Wearable Entertainment Devices Sales by Application (2015-2020) (K Units)
Table 55. Asia Pacific Wearable Entertainment Devices Sales Market Share by Application (2015-2020)
Table 56. Latin America Wearable Entertainment Devices Sales by Country (2015-2020) (K Units)
Table 57. Latin America Wearable Entertainment Devices Sales Market Share by Country (2015-2020)
Table 58. Latin Americaa Wearable Entertainment Devices Revenue by Country (2015-2020) (US$ Million)
Table 59. Latin America Wearable Entertainment Devices Revenue Market Share by Country (2015-2020)
Table 60. Latin America Wearable Entertainment Devices Sales by Type (2015-2020) (K Units)
Table 61. Latin America Wearable Entertainment Devices Sales Market Share by Type (2015-2020)
Table 62. Latin America Wearable Entertainment Devices Sales by Application (2015-2020) (K Units)
Table 63. Latin America Wearable Entertainment Devices Sales Market Share by Application (2015-2020)
Table 64. Middle East and Africa Wearable Entertainment Devices Sales by Country (2015-2020) (K Units)
Table 65. Middle East and Africa Wearable Entertainment Devices Sales Market Share by Country (2015-2020)
Table 66. Middle East and Africa Wearable Entertainment Devices Revenue by Country (2015-2020) (US$ Million)
Table 67. Middle East and Africa Wearable Entertainment Devices Revenue Market Share by Country (2015-2020)
Table 68. Middle East and Africa Wearable Entertainment Devices Sales by Type (2015-2020) (K Units)
Table 69. Middle East and Africa Wearable Entertainment Devices Sales Market Share by Type (2015-2020)
Table 70. Middle East and Africa Wearable Entertainment Devices Sales by Application (2015-2020) (K Units)
Table 71. Middle East and Africa Wearable Entertainment Devices Sales Market Share by Application (2015-2020)
Table 72. Apple Corporation Information
Table 73. Apple Description and Major Businesses
Table 74. Apple Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 75. Apple Product
Table 76. Apple Recent Development
Table 77. Google Corporation Information
Table 78. Google Description and Major Businesses
Table 79. Google Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 80. Google Product
Table 81. Google Recent Development
Table 82. Samsung Corporation Information
Table 83. Samsung Description and Major Businesses
Table 84. Samsung Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 85. Samsung Product
Table 86. Samsung Recent Development
Table 87. Sony Corporation Information
Table 88. Sony Description and Major Businesses
Table 89. Sony Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 90. Sony Product
Table 91. Sony Recent Development
Table 92. Garmin Corporation Information
Table 93. Garmin Description and Major Businesses
Table 94. Garmin Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 95. Garmin Product
Table 96. Garmin Recent Development
Table 97. TE Connectivity Corporation Information
Table 98. TE Connectivity Description and Major Businesses
Table 99. TE Connectivity Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 100. TE Connectivity Product
Table 101. TE Connectivity Recent Development
Table 102. Adidas Corporation Information
Table 103. Adidas Description and Major Businesses
Table 104. Adidas Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 105. Adidas Product
Table 106. Adidas Recent Development
Table 107. Nike Corporation Information
Table 108. Nike Description and Major Businesses
Table 109. Nike Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 110. Nike Product
Table 111. Nike Recent Development
Table 112. Fitbit Corporation Information
Table 113. Fitbit Description and Major Businesses
Table 114. Fitbit Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 115. Fitbit Product
Table 116. Fitbit Recent Development
Table 117. Samsung Electronics Corporation Information
Table 118. Samsung Electronics Description and Major Businesses
Table 119. Samsung Electronics Wearable Entertainment Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 120. Samsung Electronics Product
Table 121. Samsung Electronics Recent Development
Table 122. LG Electronics Corporation Information
Table 123. LG Electronics Description and Major Businesses
Table 124. LG Electronics Wearable Entertainment Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 125. LG Electronics Product
Table 126. LG Electronics Recent Development
Table 127. Xiaomi Corporation Information
Table 128. Xiaomi Description and Major Businesses
Table 129. Xiaomi Wearable Entertainment Devices Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 130. Xiaomi Product
Table 131. Xiaomi Recent Development
Table 132. Global Wearable Entertainment Devices Sales Forecast by Regions (2021-2026) (K Units)
Table 133. Global Wearable Entertainment Devices Sales Market Share Forecast by Regions (2021-2026)
Table 134. Global Wearable Entertainment Devices Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 135. Global Wearable Entertainment Devices Revenue Market Share Forecast by Regions (2021-2026)
Table 136. North America: Wearable Entertainment Devices Sales Forecast by Country (2021-2026) (K Units)
Table 137. North America: Wearable Entertainment Devices Revenue Forecast by Country (2021-2026) (US$ Million)
Table 138. Europe: Wearable Entertainment Devices Sales Forecast by Country (2021-2026) (K Units)
Table 139. Europe: Wearable Entertainment Devices Revenue Forecast by Country (2021-2026) (US$ Million)
Table 140. Asia Pacific: Wearable Entertainment Devices Sales Forecast by Region (2021-2026) (K Units)
Table 141. Asia Pacific: Wearable Entertainment Devices Revenue Forecast by Region (2021-2026) (US$ Million)
Table 142. Latin America: Wearable Entertainment Devices Sales Forecast by Country (2021-2026) (K Units)
Table 143. Latin America: Wearable Entertainment Devices Revenue Forecast by Country (2021-2026) (US$ Million)
Table 144. Middle East and Africa: Wearable Entertainment Devices Sales Forecast by Country (2021-2026) (K Units)
Table 145. Middle East and Africa: Wearable Entertainment Devices Revenue Forecast by Country (2021-2026) (US$ Million)
Table 146. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 147. Key Challenges
Table 148. Market Risks
Table 149. Main Points Interviewed from Key Wearable Entertainment Devices Players
Table 150. Wearable Entertainment Devices Customers List
Table 151. Wearable Entertainment Devices Distributors List
Table 152. Research Programs/Design for This Report
Table 153. Key Data Information from Secondary Sources
Table 154. Key Data Information from Primary Sources
List of Figures
Figure 1. Wearable Entertainment Devices Product Picture
Figure 2. Global Wearable Entertainment Devices Sales Market Share by Type in 2020 & 2026
Figure 3. Smartwatches Product Picture
Figure 4. Smart Glasses Product Picture
Figure 5. Wearable Gaming Devices Product Picture
Figure 6. Wearable Devices Used in Concerts Product Picture
Figure 7. Other Product Picture
Figure 8. Global Wearable Entertainment Devices Sales Market Share by Application in 2020 & 2026
Figure 9. Retail Stores
Figure 10. Specialty Stores
Figure 11. Online Stores
Figure 12. Wearable Entertainment Devices Report Years Considered
Figure 13. Global Wearable Entertainment Devices Market Size 2015-2026 (US$ Million)
Figure 14. Global Wearable Entertainment Devices Sales 2015-2026 (K Units)
Figure 15. Global Wearable Entertainment Devices Market Size Market Share by Region: 2020 Versus 2026
Figure 16. Global Wearable Entertainment Devices Sales Market Share by Region (2015-2020)
Figure 17. Global Wearable Entertainment Devices Sales Market Share by Region in 2019
Figure 18. Global Wearable Entertainment Devices Revenue Market Share by Region (2015-2020)
Figure 19. Global Wearable Entertainment Devices Revenue Market Share by Region in 2019
Figure 20. Global Wearable Entertainment Devices Sales Share by Manufacturer in 2019
Figure 21. The Top 10 and 5 Players Market Share by Wearable Entertainment Devices Revenue in 2019
Figure 22. Wearable Entertainment Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 23. Global Wearable Entertainment Devices Sales Market Share by Type (2015-2020)
Figure 24. Global Wearable Entertainment Devices Sales Market Share by Type in 2019
Figure 25. Global Wearable Entertainment Devices Revenue Market Share by Type (2015-2020)
Figure 26. Global Wearable Entertainment Devices Revenue Market Share by Type in 2019
Figure 27. Global Wearable Entertainment Devices Market Share by Price Range (2015-2020)
Figure 28. Global Wearable Entertainment Devices Sales Market Share by Application (2015-2020)
Figure 29. Global Wearable Entertainment Devices Sales Market Share by Application in 2019
Figure 30. Global Wearable Entertainment Devices Revenue Market Share by Application (2015-2020)
Figure 31. Global Wearable Entertainment Devices Revenue Market Share by Application in 2019
Figure 32. North America Wearable Entertainment Devices Sales Growth Rate 2015-2020 (K Units)
Figure 33. North America Wearable Entertainment Devices Revenue Growth Rate 2015-2020 (US$ Million)
Figure 34. North America Wearable Entertainment Devices Sales Market Share by Country in 2019
Figure 35. North America Wearable Entertainment Devices Revenue Market Share by Country in 2019
Figure 36. U.S. Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 37. U.S. Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Canada Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 39. Canada Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. North America Wearable Entertainment Devices Market Share by Type in 2019
Figure 41. North America Wearable Entertainment Devices Market Share by Application in 2019
Figure 42. Europe Wearable Entertainment Devices Sales Growth Rate 2015-2020 (K Units)
Figure 43. Europe Wearable Entertainment Devices Revenue Growth Rate 2015-2020 (US$ Million)
Figure 44. Europe Wearable Entertainment Devices Sales Market Share by Country in 2019
Figure 45. Europe Wearable Entertainment Devices Revenue Market Share by Country in 2019
Figure 46. Germany Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 47. Germany Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. France Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 49. France Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. U.K. Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 51. U.K. Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Italy Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 53. Italy Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Russia Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 55. Russia Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Europe Wearable Entertainment Devices Market Share by Type in 2019
Figure 57. Europe Wearable Entertainment Devices Market Share by Application in 2019
Figure 58. Asia Pacific Wearable Entertainment Devices Sales Growth Rate 2015-2020 (K Units)
Figure 59. Asia Pacific Wearable Entertainment Devices Revenue Growth Rate 2015-2020 (US$ Million)
Figure 60. Asia Pacific Wearable Entertainment Devices Sales Market Share by Region in 2019
Figure 61. Asia Pacific Wearable Entertainment Devices Revenue Market Share by Region in 2019
Figure 62. China Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 63. China Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Japan Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 65. Japan Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. South Korea Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 67. South Korea Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 68. India Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 69. India Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Australia Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 71. Australia Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Taiwan Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 73. Taiwan Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Indonesia Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 75. Indonesia Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 76. Thailand Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 77. Thailand Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Malaysia Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 79. Malaysia Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. Philippines Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 81. Philippines Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 82. Vietnam Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 83. Vietnam Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 84. Asia Pacific Wearable Entertainment Devices Market Share by Type in 2019
Figure 85. Asia Pacific Wearable Entertainment Devices Market Share by Application in 2019
Figure 86. Latin America Wearable Entertainment Devices Sales Growth Rate 2015-2020 (K Units)
Figure 87. Latin America Wearable Entertainment Devices Revenue Growth Rate 2015-2020 (US$ Million)
Figure 88. Latin America Wearable Entertainment Devices Sales Market Share by Country in 2019
Figure 89. Latin America Wearable Entertainment Devices Revenue Market Share by Country in 2019
Figure 90. Mexico Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 91. Mexico Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 92. Brazil Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 93. Brazil Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 94. Argentina Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 95. Argentina Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 96. Latin America Wearable Entertainment Devices Market Share by Type in 2019
Figure 97. Latin America Wearable Entertainment Devices Market Share by Application in 2019
Figure 98. Middle East and Africa Wearable Entertainment Devices Sales Growth Rate 2015-2020 (K Units)
Figure 99. Middle East and Africa Wearable Entertainment Devices Revenue Growth Rate 2015-2020 (US$ Million)
Figure 100. Middle East and Africa Wearable Entertainment Devices Sales Market Share by Country in 2019
Figure 101. Middle East and Africa Wearable Entertainment Devices Revenue Market Share by Country in 2019
Figure 102. Turkey Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 103. Turkey Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 104. Saudi Arabia Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 105. Saudi Arabia Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 106. U.A.E Wearable Entertainment Devices Sales Growth Rate (2015-2020) (K Units)
Figure 107. U.A.E Wearable Entertainment Devices Revenue Growth Rate (2015-2020) (US$ Million)
Figure 108. Middle East and Africa Wearable Entertainment Devices Market Share by Type in 2019
Figure 109. Middle East and Africa Wearable Entertainment Devices Market Share by Application in 2019
Figure 110. North America Wearable Entertainment Devices Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 111. North America Wearable Entertainment Devices Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 112. Europe Wearable Entertainment Devices Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 113. Europe Wearable Entertainment Devices Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 114. Asia Pacific Wearable Entertainment Devices Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 115. Asia Pacific Wearable Entertainment Devices Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 116. Latin America Wearable Entertainment Devices Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 117. Latin America Wearable Entertainment Devices Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 118. Middle East and Africa Wearable Entertainment Devices Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 119. Middle East and Africa Wearable Entertainment Devices Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 120. Porter's Five Forces Analysis
Figure 121. Channels of Distribution
Figure 122. Distributors Profiles
Figure 123. Bottom-up and Top-down Approaches for This Report
Figure 124. Data Triangulation
Figure 125. Key Executives Interviewed



• 英文レポート名:Global Wearable Entertainment Devices Market Insights and Forecast to 2026
• 日本語訳:ウェアラブルエンターテインメントデバイスの世界市場:インサイトと予測
• レポートコード:MRC2-11QY13216お問い合わせ(見積依頼・ご注文・質問)